using System;
//using SysTem.CommponentModel.DataAnnotations;
using DBEntity.Models;
namespace DBEntity.Models
{
    public partial class ACT_REALDATA
    {
        /// <summary>
        ///  
        /// <summary>
        public long ID { get; set; }

        /// <summary>
        ///  业务库事件时间
        /// <summary>
        public DateTime RecordTime { get; set; }

        /// <summary>
        ///  产线ID
        /// <summary>
        public string LineID { get; set; }

        /// <summary>
        ///  测量时间
        /// <summary>
        public DateTime MeasureTime { get; set; }

        /// <summary>
        ///  预热段（加一）平均温度
        /// <summary>
        public int Area1TopAvgTemp { get; set; }

        /// <summary>
        ///  加热段（加二）平均温度
        /// <summary>
        public int Area2TopAvgTemp { get; set; }

        /// <summary>
        ///  均热段平均温度
        /// <summary>
        public int Area3TopAvgTemp { get; set; }

        /// <summary>
        ///  预热段（加一）空燃比
        /// <summary>
        public  decimal Area1AirGasRadio { get; set; }

        /// <summary>
        ///  加热段（加二）空燃比
        /// <summary>
        public  decimal Area2AirGasRadio { get; set; }

        /// <summary>
        ///  均热段空燃比
        /// <summary>
        public  decimal Area3AirGasRadio { get; set; }

        /// <summary>
        ///  汽包压力
        /// <summary>
        public int DrumPressure { get; set; }

        /// <summary>
        ///  汽包液位
        /// <summary>
        public int DrumLevel { get; set; }

        /// <summary>
        ///  循环泵压差
        /// <summary>
        public int CirPumpPresDiff { get; set; }

        /// <summary>
        ///  固定梁总管流量
        /// <summary>
        public int FixedBeamMainFlow { get; set; }

        /// <summary>
        ///  活动梁总管流量
        /// <summary>
        public int MovBeamMainFlow { get; set; }

        /// <summary>
        ///  煤气累计消耗
        /// <summary>
        public long GasConsume { get; set; }

        /// <summary>
        ///  
        /// <summary>
        public long SteamProdNum { get; set; }

     }
}
